Apple Logic Pro 8

Review by Carlos Garza
Originally Published in Pro Audio Review


I use logic for soundtrack composing and pop production. Over the past 4 years, I’ve shifted from using MIDI modules and keyboards to streaming sample players and software synths. Logic’s integrated music production environment is now the starting point for all my composing projects.

I’ve used Logic since version 5 and, as I’ve mentioned in previous PAR reviews, was eager to see Apple simplify and beautify the user interface.

logic-studio-screenshot

The consolidated Arrange window with pop-up panes for the mixer and piano roll editor and the sliding pane for the media bin and instrument/loop library are a welcome improvement. However, I still use the separate score and environment windows when I need to focus on those tasks.

The transport and status bar — centered along the bottom of the main window — worked well, even stretched across two 19” standard displays. The Mackie/Logic Control that I’ve used since Logic 6 worked fine, as did the Unitor8 MIDI interface.

The Studio Sound Library, instruments and effects plug-ins are the heart of Logic Studio for composers. The sounds and loops cover many genres including pop, world, R&B and strong support for classic and modern electronic music. The sound effects and ambiences are well suited to indie film and stage productions.

Logic Pro 8 (LP8) makes sound picking easier than pie. Select a software instrument track in the Arrange window and click in the library browser to instantly audition thousands of pre-built instrument channel strips. For example, “gated synthesizers” combine soft synths with effects locked to tempo.

The symphonic instruments won’t fool your music teacher or put the high-end sample libraries out of business but are more than adequate for pop production and symphonic sketches.

I had no trouble loading Logic 7 project files. In fact, once I started using LP8, I found almost no need to go back to 7. One exception, Vienna Horizon instruments use a VSL plug-in for EXS24 and some settings can be used, but not edited, in LP8.

I frequently use QuickTime clips for film scoring. The new small movie pane in the consolidated Arrange window is a great idea and full screen mode is just a couple of clicks away.

logic-studio

To investigate the surround features I used Logic’s surround-animated component modeling synth, Sculpture, and other instruments in surround channels. I added a Sound Designer convolution reverb with one of the new surround impulses. Next, I picked a surround setting in the new Delay Designer and added Logic’s Surround Compressor with the “Atmospheric Master” preset in the master output.

The MultiMeter adds a surround signal viewer and a goniometric display to show coherence and phase relationships between stereo pairs. All together, a powerful combination of tools for surround production. You can burn your surround mix to DVD-A format directly from Logic or bounce to PCM for Dolby Digital encoding with the Compressor utility.

In summary, LP8 packs a huge bang for the buck. Mature audio and MIDI tools along with the extensive loops, samples and software synthesizers make LP8 a must-have tool for rock, pop, urban and new age producers and a cornucopia for film, TV and game composers.

Carlos Garza composes music for films. His music has appeared on Image Entertainment DVDs, Turner Classic Movies and the National Gallery of Art. He is a regular contributor to Pro Audio Review.

(c) 2008 Carlos Garza

Apple Logic Pro 7

Apple Digital Audio Workstation Software

Review by Carlos Garza
Originally Published in Pro Audio Review


Apple’s professional digital audio and MIDI production environment has been updated with new sounds and a new look.  As with other Apple offerings, it is available in both Pro and Express editions.

Both versions of the program integrate digital audio and MIDI recording with software synthesis, sample playback and notation.  With version 7, the improvements include user interface, workflow enhancements, new instruments and effects and, with 7 Pro, distributed processing for networked Macs.

Both products retain their previous list prices of US $999 for Logic Pro and $299 for Logic Express.  Upgrades from previous versions are available and a $19.95 upgrade from Logic Pro 7.0 to 7.1 was recently released.  This review will focus on the features of Logic Pro. 7.0

Logic Pro 7

Logic Pro 7

Features

The core of Logic’s flexible environment is the Arrange window, where recorded regions are visualized and where most editing takes place. MIDI and audio can be edited side-by-side in the Arrange window or in dedicated editing windows. Logic has extensive formatting features for notation printing. Logic incorporates synchronized playback of QuickTime video formats including playback to FireWire devices.

Logic Pro 7 includes four new software instruments. Pro 7.1 adds an additional pair of hybrid synth instruments. Sculpture, a component-modeling synthesizer, simulates the physical properties of acoustic instruments. Models starting with strings or woodwinds are modified by selecting materials, such as steel, nylon, wood or glass. Software “Exciters” are added to the model to modify the sound based on how a sound is actuated — picking, blowing or bowing, for example.

Ultrabeat is designed after the drum machines that were popular in the 1980’s. Sounds are generated through sample playback, virtual analog synthesis and FM for bass sounds. Ultrabeat is capable of 25 voices and incorporates filtering and distortion effects along with swing and human factors quantization. The 7.1 upgrade adds the ability to export patterns from the drum machine to the Arrange window.

Both products include EFM1, a software based FM synthesizer, and a set of instruments from GarageBand. Some of the Apple Loops provided with GarageBand incorporate the original MIDI note information in addition to the segmented sound data. Dropping this type of loop onto a MIDI track allows substitution of the loop segments with new sounds. GarageBand songs can be imported into Logic.

There are several new audio processing plug-ins, including Guitar Amp Pro, a plug-in incorporating tube amplifier and speaker emulations for electric guitar. Pro 7.1 adds a Bass Amp plug-in.  Ringshifter combines a ring modulator circuit with a frequency shifter. The Vocal Transformer separates fundamental frequency from its overtones allowing male-to-female and female-to-male voice changes.

The Pitch Correction plug-in takes a monophonic sound source and enforces pitch conformance to a musical scale with adjustable tuning.  Using an extremely fast setting creates something akin to Cher’s “Believe” effect.

The 7.1 upgrade includes plug-in delay compensation for native plug-ins, support for nine additional control surfaces and a number of performance and workflow enhancements.

The Distributed Audio Processing capability now lets users supplement the CPU resources of a G4 workstation or a PowerBook with the resources of additional networked G4 and G5 machines.  The user picks a lower powered machine as the workstation and then enables distributed processing for plug-ins on selected tracks.  Audio is routed through the Gigabit Ethernet port to the node machines for plug-in processing and routed back to the workstation host for mixing.

Among the workflow improvements is the ability to import audio from Final Cut Pro with XML metadata describing placement of audio clips on the time line.  Logic 7 can detect movie cuts to place markers in the global tracks, import QuickTime movie soundtracks and insert soundtracks in existing QuickTime files.

Interoperability with other DAW applications is expanded through support for Advanced Authoring Format (AAF), which includes information on the placement of audio files in the project.  Bouncing to AAC is now supported along with enhanced ID3 tag editing for bounced MP3 files.

The Arrange window has been enhanced with several new editing modes.  Control of the shuffle and snap modes is available at the top of the Arrange window.  A new cross fade mode automatically fades between regions that overlap on the same track.  A track solo feature is now available in the Arrange window.  While previous versions had a single Autoload (template) song, users can now pick from a set of templates predefined for various project types.

Logic Express 7 has the same visual workspace as Logic 7 Pro and includes 26 software instruments and more than 40 effects plug-ins.  The software instruments include the EXSP24 sample playback engine with a modest sample library, a variety of software synths including analog and FM emulations.  Effects include a preset version of the Multipressor multi-band compression, Guitar Amp, pitch and time effects, reverbs and supports audio resolution up to 24-bit/96kHz and QuickTime synchronization.  Logic Pro 7 supports audio resolutions up to 24-bit/192Khz.

In Use

I tested Logic 7 Pro on a G4 dual 1 GHz under OS X v10.3.7.  The audio interface was a Digidesign 96 I/O going into a Pro Tools HD|1 card.  I monitored through a pair of Mackie HR824s.

I found that Logic pro offers a number of improvements in both the “getting started” stage of a project and the polishing stage.  GarageBand instruments make a nice starting point for sketching out arrangements.  Rather than spending valuable time sifting through hundreds of sounds or hundreds of parameter settings, with the GarageBand instruments you just pick the instrument family and perhaps tweak a few basic settings and you’re making music.  And yes, they sound nice.

The new filmstrip in the Global Tracks is far easier than the older thumbnail tracks.  The improved ability to edit tempo changes graphically against the bar lines and filmstrip was a huge timesaver for me in matching hits to video events.  A lot of my film music uses odd meters to help me line up cues and hits.  Seeing the meter in the Global Track along with the filmstrip was very handy.

The main thing that distinguishes Logic Pro 7 from other professional tools is the sheer number of musically useful instrument sounds that are incorporated.  Anyone looking to Logic 7 for sound design features will be in audio heaven.

The first stop for sound designers is Sculpture.  The random tremolos and otherworldly breath effects make these sounds come alive.  The accelerating and decelerating tremolos are very tempting.  Imagine a plucked string instrument with the attack of a coin rolling on the table or a bouncing ball.  The edgier sounds based on breath models are well suited to film score and alternative music.

I set out to explore the different ways of using Logic as a composition tool.  For example, what if I want to approach writing songs like I did in the 80’s, using a drum machine and a keyboard?  Logic gives you a number of drum and keyboards options that would work in rock, pop, hip hop or electronica.  Ultrabeat has a variety of acoustic and electronic kits.  A word of warning, the ultra low kick drum sounds in the electronic kits will seriously rattle your speakers.

Support for Apple Loops has been expanded to allow more flexibility in importing GarageBand songs into Logic.  However, you can just as easily start in Logic.  I found a jazz/rock drumbeat that worked well with a reggae bass line loop.  But it needed some electric guitar.  So, I turned to Guitar Amp Pro.

Most of the preconfigured settings work fine but you will want to tweak things to work with your guitar and playing style.  The crunchy Woodstock setting put some meat on my Strat copy and enough bite to cut through the swirling electric piano part I had going on the EVP88.

Next, I ramped up an instance of the EVB3 organ emulation.  The “Whiter Shade of Pale” sound would have been perfect in the right setting.  In my case, a grittier sound was needed and EVB3 came through with some excellent sounds.

The Apple Loops drum beat that I picked worked well with the GarageBand fretless bass.  The gritty EVB3 organ and the edge from Guitar Amp Pro made the mix more authentic and much less “MIDI band”-like.  And all of this without waking the kids.

Summary

There are enough sound making and shaping tools in Logic 7 Pro to keep an army of sound designers employed for years to come.  The Space Designer convolution reverb and the EVOC vocoder continue to amaze me.

The workflow enhancements from Garageband song file imports to environment templates make this the user-friendliest version of Logic yet.  The new Arrange Window settings for region placement and crossfading of audio regions make for more efficient editing.

I realize that some may find the price tag of Logic 7 Pro a bit on the high side but I can’t say it’s over priced.  It’s actually a bargain when you consider the extensive features for sequencing, high-resolution audio recording, notation and video synchronization.  I had no trouble on a G4 Mac but if you like to use a lot of plug-ins and a lot of tracks you should consider a G5.

Logic has matured into a very productive and versatile environment.  Logic 7 Pro offers a wealth of features that will be useful to composers, musicians and arrangers.  Both products are a great way to awaken your music and sound design creativity.

Carlos Garza is a film composer who produces and engineers film scores for broadcast and DVD and is a regular contributor to Pro Audio Review.

(c) 2007 Carlos Garza

Rarefaction – A Poke in the Ear with a Sharp Stick

Review by Carlos Garza

Originally Published in Pro Audio Review
Sound Design Tools Roundup


This review examines three sound libraries designed for postproduction and multimedia effects and three libraries that have roughly equal value for dramatic sound design and contemporary music production.

The “Poke in the Ear…” series has been around for around for more than 10 years and includes three volumes of CD-ROM audio files, an audio CD compiled from volumes 1 and 2 and an AKAI S1000 disc compiled from all three volumes. I purchased an audio CD version 10 years ago and it has remained a favorite of mine. While the company is not producing new titles, they still offer all sets mentioned above. The S1000 disc is the subject of this review.

I tested “A Poke in the Ear…” with an Akai S2000 sampler and Logic 7. In the latter case, I used the AKAI convert feature of EXS-24 to import programs and samples from the disc. Any DAW sampler engine or hardware sample player that supports the AKAI sample format should be capable of loading the set.

A Poke in the Ear with a Sharp Stick

A Poke in the Ear with a Sharp Stick

The sounds are grouped into percussive, metallic, “melodics,” environmental ambient, complex hits, machines, rhythm loops and voice. Most of the percussive programs are set up with each sample (mono or stereo) mapped to one MIDI note. The “melodics” have each sample spread across one or more octaves. The remaining programs have their samples spread across a major fifth (8 keys).

While working through the 1200 sounds can take some time, especially on a hardware sample player, the ability to play many of the sounds across the range of a keyboard makes for an efficient workflow. I found the EXS-24 graphical editor a valuable resource in the absence of key mapping documentation.

The set is not about musical instruments per se, but a few are included. The Syrian Tambourine is well recorded and features a variety of playing styles. However, the basic hits appear with only a single sample, which would lead to the “dreaded machine gun” effect if played repeatedly. Note that none of the programs use velocity layers or filtering. The other percussive sounds include large containers, bottles, jars, glass items, springs and a Slinky. There are some very useful and unusual percussion sounds here.

The “tails” programs use a succession of sounds to build a sound phrase. One of my favorites is a sample called “Fever Dream.” I used the sound in a short horror film that I scored with Silent Orchestra, called Grave Consequences. The eerie dissonant high tones build to a high pitch rattle before resolving into monstrous breathing. “Poke” has quite a few sounds like this that work well in a musical track, especially a film score.

Remember the sound a buzzing ruler on a desktop? It’s here in living stereo. Need the sound of adhesive tape being stretched and smacked? It’s here. Some of these sounds could work as Foley but the intention is to explore the sonic possibilities rather than common sounds.

There are alien boings, whooshes and ambient soundscapes. The “cyberdoom” sounds include both hits and fade-ups — mostly metallic. Some of my favorites include the sounds of heavy things being dragged and abused, something that sounds like a chain saw from hell, low pulsing and throbbing sounds, squeaky wheels, glass cutting, electronic glitches and a few demonic voices.

The rhythmic loops offer a lot of musical possibilities and some very unusual sounds combined into mechanical, world beats and out-of-this-world beats. It would be nice to have these in Garage Band or Acid format.

This product lives up to its name with some very intense sounds. The metallic shrieks could be at home at just the right scene of a horror film or as background for a mechanical underwater disaster (think Poseidon). If you are looking for unobtrusive drones and beds, you’ve come to the wrong medieval castle. While there are a few drones, and some with low frequency effects the majority of this set is in your face (or ear).

The “Pokes” sounds can be used for industrial rock, and sound design for sci-fi, horror, suspense, action adventure TV, films and games. If you are looking for things that go bump in the night, you will be hard pressed to find sounds this interesting for $29.95. Other formats are available for $49.95. Don’t let its age fool you. A Poke in the Ear still has some sharp teeth.


Carlos Garza composes music for films.  His work has been heard on Image Entertainment DVDs, Turner Classic Movies and the National Gallery of Art.  He is a regular contributor to Pro Audio Review. All of the products reviewed in this article are offered by their respective manufacturers with a one-time purchase fee and no additional usage fees.

(c) 2006 Carlos Garza

Symphonic Choirs, Quantum Leap Colossus and Ra

EASTWEST/Quantum Leap

Review by Carlos Garza

Originally Published in Pro Audio Review


Streaming sample libraries are increasingly taking advantage of the faster storage interfaces, faster CPUs and increased RAM on today’s personal computers. Three recent products from EASTWEST/Quantum Leap have answered the call with higher resolution, increased variety and real-time performance features.

Colossus is a general-purpose library, which is modeled after the variety of sounds found in a typical keyboard workstation. Ra is a collection of ethnic world instrument sounds. Symphonic Choirs includes adult choir sections, a boys’ choir and three soloist virtual instruments. The adult choirs can be programmed to sing words using the WordBuilder application.

The three products in this review are available for $995 US each or discounted through various bundles including an initial offer of all three for the price of two. Colossus is also available in a hardware configuration with customized MUSE Research Receptor, sold as the EW Receptor.

Kompact

The three sample libraries in this review come with dedicated versions of the Native Instruments (NI), Kompact sample player. Kompact incorporates 32-bit internal processing and has support for up to 256 voices of polyphony depending on computer resources. NI has an automated registration system for license keys, which includes support for moving an existing software license to a new computer.

Kompact runs independently for live performance and as a software plug-in through VST, DXi, ASIO and DirectSound under Windows XP and VST, Audio Units, Core Audio, Core MIDI and RTAS under Mac OS X (10.3 or higher).

Colossus

Colossus

I’ve purchased over a dozen keyboards in the 30+ years that I’ve been composing and performing. My first criterion for choosing an instrument is very simple. Does it inspire me?

Imagine the variety of sounds in a professional keyboard workstation with huge storage and you will have an idea of breadth and depth of Colossus. Whereas typical keyboards use file size compression to squeeze samples into read-only memory, Colossus takes about 32 GB of hard drive to store all the samples and articulations for its 160 instruments. Many of the instruments use key switching to enable real-time articulation control.

Approximately half of the disk space is used by a selection of samples from previous EW/QL titles. The other half were newly recorded at 24-bit resolution at Ocean Way Studio B. The instruments represented here are suited to rock, pop, jazz, country, classical and ethnic/world genres.

The percussion highlights include electronic, ethnic, orchestral and drum kits for rock, jazz, Hip Hop and country. The guitar family includes 60’s electrics, blues, electric sitar, banjo, Hawaiian and lapsteel as well as acoustic, fretted and fretless basses. The acoustic Washburn was one of my favorites – suited for pop and world music.

Several ambient textures are provided in the New Age “ensembles.” I found them very colorful and easy to play. There are stock synthesizer leads and basses and some very cool dark atmospherics collectively known as, “Stormdrone.” Most of these use the mod wheel to morph between sounds. The General MIDI set is augmented with pop brass sounds and a choir with vowel sound cross fades.

The keyboards include two grand pianos, a honky-tonk, Rhodes, Clavinet, church organs, B3 and Farfisa. The main piano is a versatile bright Steinway that will sound familiar to owners of EASTWEST piano libraries such as the Pro Samples volume 8. The new 2GB Fazioli piano is darker and would be at home playing Debussy or a moody Thomas Newman score.

I was impressed by the quality and scope of Colossus. The new ethnic sounds are gorgeous and cover most of the world’s regions at some level. The orchestral sounds are of excellent quality and suitable for quick and simple symphonic arrangements and pop/rock recordings.

I used Colossus strings, trombones and French Horns as a replacement for previously recorded keyboard parts on a CD I’m producing. The Colossus sounds are brighter and more detailed than the sounds I had originally played on my Kurzweil PC88. The KONTACT player worked flawlessly in Pro Tools 6.7 under OS 10.3.7 and Logic 7.1 under OS 10.4.

About half of the sounds in Colossus are from other EW/QL sample libraries. This may be a draw back to those with a heavy investment in certain specific titles. For everyone else, this set is a bargain, yes even at nearly $1,000.

Ra

Quantum Leap Ra is a 14 Gigabyte sample set covering instruments from the Americas, Australia, Europe, the Far East, Africa, India the Middle East and the Turkish Empire. You’ll find most of the world represented but this is not an exhaustive world instrument collection.

As an owner of Rare Instruments, I was intimately familiar with about 10% of the Ra library. The remaining 90% was recorded at Ocean Way studios in Hollywood by producers, Pacemaker and Tony Austin. ra

Many of the virtual instruments include the idiosyncratic bends and inflections that make each instrument unique. Some of these articulations can be selected on-the-fly using key switching.

Ra also features a new performance legato mode, called Q Legato, which I found very realistic. One of my favorite samples from the original Rare Instruments Akai sample set is the Armenian duduk. The key-based articulation switching in Ra makes it possible to explore the range of expression in a single performance – no need to overdub the different note endings, just hit the key switch.

Space does not permit listing every instrument but there are some gems, such as the metal and wooden shakers and Ewe drum ensemble from Africa. Ra is not heavy in percussion sounds but is designed to complement the EASTWEST Stormdrum product.

The little touches make a difference when you want realism on a tight deadline. One of my favorites of the African drums is the speaker rattling low berkete. The hand slaps conveniently truncate a sustaining low note as you would expect.

I love the sound of the sitar but have never found a sample that I can play for more than 2 minutes until now. The authentic bends and flourishes in the key-switched sitar program had me hooked for hours. I laid down a bed of tabla drums and a tambura drone with its characteristic dynamic swells and had an authentic sounding track in no time.

Other favorites include the ney flute, hurdy gurdy, First Nations cedar flute, Irish low whistle, Gamelan ensembles, highland pipes, gongs, bansuri, middle east strings and the baritone violin. Lord of the Rings fans take note — the Hardanger fiddle is here. The producers thoughtfully included non-traditional vibrato samples as played in the LOTR score along with the traditional inflections.

The producers behind Ra realized that it’s just not enough to capture one or two playing styles and call it a day. Many of the melodic instruments offer a generous variety of note bends, trailing figures and alternative playing styles.

The focus on authenticity and sound quality is what sets Ra apart from other ethnic instrument sets. Ra scores big points where it counts.

Symphonic Choirs

East West/Quantum Leap Symphonic Choirs (SC) is a virtual instrument library comprising soprano, alto, tenor and bass (SATB) choirs, soprano boys and soloist programs with soprano, alto and boy singers. symphonic choirs box

Samples were recorded in the same concert hall, with the same engineer and mic techniques used for EASTWEST/Quantum Leap Symphonic Orchestra. The recordings were made at 24-bit, 88.2 kHz resolution (or better) by engineer, Keith Johnson. Close mic, full stage and the ambient hall samples are available for each choir and soloist and the samples are phase aligned to allow blending.

Need a vowel? The SATB choirs include vibrato and non-vibrato looped vowel sounds, consonant sounds and voice effects such as shouts, falls and whispered words. The soprano, alto and boys soloist samples have fewer articulations and no adjustable vibrato. The “Church” choir combines the four adult sections with full hall reverberation in a single instrument for composing and quick arrangements. The mod wheel cross fades non-vibrato with vibrato samples where available and dynamics in some cases.

The most unique aspect of SC is the WordBuilder application, which allows entry of English and phonetics for more precise control of the adult choirs. WordBuilder does not work with the soloist or Church choir programs but does work with both stand-alone and plug-in versions of Kompact.

The recommended CPU speeds are 3GHz for Pentiums/Athalons and G5 processors running at 1.8 GHz or faster. SC requires 38 GB of drive space and 2 GB of RAM are recommended. I tested SC on a G5 Quad with 4 GB of RAM and a G4 Dual 1-GHz with 1.5 GB RAM.

The sound is superb. The voices are premixed with a wide sound stage giving excellent localization of individual singers in each section. The vocal quality has no apparent coloration from microphones or room acoustics resulting in a very natural sound.

The hall sound is gorgeous and on the G5 I usually turned off my convolution reverb and used samples with the room sound. This is a first rate choir and an immaculate recording.

WordBuilder’s linguistic features give SC its unique potential but harnessing this potential requires a little patience and the set-up can be daunting. The on-line instructional videos, FAQs and forum are highly recommended.

First, the virtual connections between your DAW software, WordBuilder and the Kompact player must be made. With Logic Pro 7, WordBuilder runs as a separate application and must be virtually cabled between the sequencer engine and the Kompact plug-in. The “pre-wired” Logic Environment and WordBuilder templates on the EASTWEST web site were helpful.

Each section (altos, tenors, etc.) has its own window in WordBuilder and a dedicated instance of the Kompact player in Logic. The special multi-programs used by WordBuilder are resource intensive because they use five instrument programs each to cover the full range of vowel and consonant sounds.

WordBuilder gives you extensive control of pronunciation. For example, you can adjust how quickly the choir moves through diphthongs using cross fades (Oy!) and control the syllabic em-PHA-sis.

Got a song about snakes? You can sustain non-pitched consonants such as S, T and H. Pitched consonants can also be sustained to create, for example, “singing insects” with a “zzzzzz” melody or to record a certain soup commercial that goes, “mmm mmm good.”

This versatile library has many uses including TV/film scoring, video game music, jingles and concert music. I wrote several pieces to test the range of SC and found the experience of commanding a first rate choir with phonetic programming quite surreal. First, I created a horror film theme using tenors and the boys’ choir singing in Latin. I was going for something in the style of Jerry Goldsmith’s score for “The Omen.”

WordBuilder’s built-in Latin phrases gave me a quick way to start my vocal track. The vocals were still distinct even after adding a dense orchestration of strings, brass and percussion. The stereo width of both choirs helped them stand out in the mix while the 24-bit quality and Latin syllables created a frightening realism (whatever they’re saying).

Next I went for a lighter sound using the female alto section with a celesta-driven string arrangement along the lines of Danny Elfman’s title music for “Edward Scissorhands.” Again, I turned to WordBuilder to breathe life into the track with a series of “ah” and “oh” sounds and the occasional “ooowaaah.” SC sounded like the real thing.

The full choirs in SC would be right at home in an action/adventure film score or an electronic game soundtrack. The soloist samples are beautiful, haunting and perfect for simple parts but there is not enough articulation control for instrumental singers like Lisa Gerrard (Gladiator) or Lisbeth Scott (Munich) to worry about their jobs.

A tremendous amount of control is provided by WordBuilder but the fact that pronunciation is not linked directly with the sequencer’s timeline makes word/melody synchronization a bit tricky during recording. I had no problems syncing words with music when both Logic and WordBuilder were started from the beginning.

Some of the sample sets are more resource intensive than others. The G4 was adequate for one or two sections but the Quad was better suited to the demands of a larger choir with full dynamics and WordBuilder. Faster load time and lower memory use are possible by reducing the buffer size and polyphony and using the close mic samples with a separate reverb plug-in.

After tweaking the, so called, “expert” memory settings in Kompact, I was able to open four multi-programs for WordBuilder on the G5 Quad. In this extreme test, it took Logic 7 about three and half minutes to load my Logic song with all SATB choirs using full mic positions and 3-layer dynamics from a FW800 drive.

Achieving believable singing performances with Symphonic Choirs takes some tweaking and an investment in learning the techniques but the results are out of this world. This is an amazing product.

(c) 2006 Carlos Garza

Bitheadz Unity Session

Sampling and Synthesis Software

Reviewed by Carlos Garza
Originaly Published in Pro Audio Review.


Have you ever thought that the difference between sampling and synthesis is obvious? I used to think so, but that line has been getting blurry for years. Unity Session from Bitheadz is a sample and software synthesis editing environment that provides a single interface for its multiple sound generation engines. Unity closes the gap even more by combining multiple architectures in single instruments.

Features

Unity Session combines the DS-1 sampler, AS-1 synthesis, physical modeling synthesis, and a plug-in architecture that includes MIDI and audio effects. It is only available for the Mac OS. DS-1 was previously reviewed in Pro Audio Review (see the _____ issue). The modular approach described in that review is also present in Session. Separate applications provide editing, live playback, mixing, and MIDI input selection. On screen keyboards provide click and play sound previews.

We reviewed version 3.0.6, which recommends a G4 with 256+ MB RAM, Mac OS 8.6 or higher and 2 gigabytes of disk space for the complete installation. Bitheadz claims to have rewritten the core code base to take advantage of OS X, the AltiVec, and multiprocessors. We tested the package under OS 9 and OS X on a G4 dual 1 GHz Mac with 512 MB RAM. For sequencing, we ran the RTAS plug-in in Pro Tools 5.3.1.

Unity ships with a companion sample ingest application called Osmosis. While Unity can read Gigasampler format natively, other formats, such as AKAI and Roland can only be imported into the Unity environment using Osmosis.

Unity provides a synthesis engine that is compatible with AS-1 patches. It features up to three stereo oscillators and two stereo filters per voice. Also included are synthesis plug-ins for physical modeling of bowed strings, flutes, clarinets, and hammered strings. Programs based on sampler, physical modeling, and synthesis plug-ins can be combined into layered or split instruments.

In Use

Getting the most out of Session requires patient attention to configuration parameters (as we found with DS-1). Getting the memory, sample buffer, processor use, and other parameters at their optimum settings requires trial and error and, oh yes, it helps to read the manual. An email exchange and a phone call with Bitheadz tech support was all I needed to get things working properly. I’m happy to report that Bitheadz tech support was prompt and knowledgeable.

The only snag I found with installation process is the attempted placement of the entire 2 GB sample library in my System Folder! This is clearly not workable if you have repartitioned your drive a created a smaller boot volume. I’m told that this will be fixed in an upcoming release.

I focused mainly on the editor and mixer components for my testing. I found that some operations are a bit slow under OS 9. I also experienced a few crashes but these may have been due to extension conflicts or incorrect settings. I also tested the mixer under OS X and was pleased to see that the application loaded much faster, the screen redraws were faster, and the application is much more stable.

I also tested the Osmosis sample import application. Osmosis had no trouble with the Miroslav Vitous Mini set  (AKAI) or the Ultimate Strings library (Roland). Both were on CD. The program was also able to read my zip discs with a few other sample sets that I use in my live performances. Osmosis creates an editor document for each volume that is ingested. The editor document contains the samples and sample zone layouts for each program. Samples can also be ingested indecently from their programs if you want to use them directly in an audio application.

Even though a variety of sample formats can be read Unity Session does not necessarily support all parameters native to each format. Whereas the AKAI format supports individual volume and filter envelops for each sample in a program, the DS-1 architecture provides envelopes only at the program level. Be aware that your sample library may not behave exactly as it does in your native sampler.

I was amazed at the sound of my AKAI library through the 96 I/O converters on my Pro Tools HD system. Granted, the comparison is unfair given the age difference between my S2000 samplers and the HD system and their intended use. However, the point is that making use of my existing sound library without having put them through analog and back to digital is a big plus.

Conclusion

The samples provided are a good starting point for any collection. I’d like to see more attention in the General MIDI set since these tend to be the most useful sounds. The pianos are workable but if you are serious, you may want to look into a higher end orchestral set. Speaking of which, the ability to ingest popular sample formats such as AKAI, Roland and Gigasampler mean that a good supply of high-end samples is readily available.

At version 3.0.6, I saw very few crashes. Still, I’d like to see some improvement in the stability of the product and speed in loading sounds under OS 9.

If sample playback alone is what you are after then you may want to look at DS-1. If you are interested in a product that mixes samples with a variety of synthesis architectures then Unity Session might be for you. It packs a lot of punch into a versatile set of tools.

At a Glance

Applications: Software sound module for sequencing and live performance

Key Features: synthesis, physical modeling and sample editing; imports AKAI S-1000, S3000, Roland S-760, S770, and TASCAM Gigasampler formats. Also reads Bitheadz Retro AS-1, and Unity DS-1 sound sets. Supports Logic, Pro Tools, Digital Performer, Cubase and others.  OS X support.

Price $649

Contact: Bitheadz: 888-870-0070

Product Points

Plus

  • Single interface
  • Pro Tools HD compatible
  • 96k sampling rate
  • Reads AKAI, Roland, and Gigasampler formats
  • Ability to combine synth programs, physical models, and samples in a single Session “instrument”

Minus

  • Mac only
  • Configuration intensive
  • Could be more robust

The Score

A good value considering the multiple synthesis engines, the ability to ingest AKAI, Roland and Giga sample sets, and the helpful support staff.

(c) 2003 Carlos Garza